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  2. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]

  3. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  4. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    AMD Video Code Engine (VCE) is a full hardware implementation of the video codec H.264/MPEG-4 AVC. It is capable of delivering 1080p at 60 frames/sec. Because its entropy encoding block is also a separately accessible Video Codec Engine, it can be operated in two modes: full-fixed mode and hybrid mode.

  5. AMD Software - Wikipedia

    en.wikipedia.org/wiki/AMD_Software

    HYPR-RX enables Radeon Anti-Lag, Boost, and Super Resolution. In supported games, this is done automatically according to a user's AMD Software settings; otherwise, it requires some configuration in-game. HYPR-RX requires an RDNA3 GPU. [11] Radeon Chill lowers performance when the AMD drivers detect idle moments in games and can set frame rate ...

  6. CodeXL - Wikipedia

    en.wikipedia.org/wiki/CodeXL

    CodeXL's GPU profiler collects and visualizes hardware performance counters data, application trace, kernel occupancy, and offers hotspot analysis for AMD GPUs and APUs. . The profiler gathers data from the OpenCL runtime, and from the GPU/APU itself during the execution of the kernels, and can be used to discover performance bottlenecks and optimize kernel execut

  7. Unified Video Decoder - Wikipedia

    en.wikipedia.org/wiki/Unified_Video_Decoder

    Unified Video Decoder (UVD, previously called Universal Video Decoder) is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1. UVD was introduced with the Radeon HD 2000 Series and is integrated into some of AMD's GPUs and APUs.

  8. Jim Carrey Clarifies His Retirement Comments: It's 'More ...

    www.aol.com/jim-carrey-clarifies-retirement...

    Jim Carrey isn't swearing off acting for good.. The actor returns to the big screen in the new sequel Sonic the Hedgehog 3 after previously saying in 2022 that he was "being fairly serious" about ...

  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...