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  2. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    If a geometric shape can be used as a prototile to create a tessellation, the shape is said to tessellate or to tile the plane. The Conway criterion is a sufficient, but not necessary, set of rules for deciding whether a given shape tiles the plane periodically without reflections: some tiles fail the criterion, but still tile the plane. [19]

  3. Einstein problem - Wikipedia

    en.wikipedia.org/wiki/Einstein_problem

    In plane geometry, the einstein problem asks about the existence of a single prototile that by itself forms an aperiodic set of prototiles; that is, a shape that can tessellate space but only in a nonperiodic way. Such a shape is called an einstein, a word play on ein Stein, German for "one stone". [2]

  4. Hexagonal tiling - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_tiling

    In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t {3,6} (as a truncated triangular tiling).

  5. List of mathematical shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_shapes

    Tessellations of euclidean and hyperbolic space may also be considered regular polytopes. Note that an 'n'-dimensional polytope actually tessellates a space of one dimension less. For example, the (three-dimensional) platonic solids tessellate the 'two'-dimensional 'surface' of the sphere.

  6. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .

  7. Triangular tiling - Wikipedia

    en.wikipedia.org/wiki/Triangular_tiling

    In geometry, the triangular tiling or triangular tessellation is one of the three regular tilings of the Euclidean plane, and is the only such tiling where the constituent shapes are not parallelogons. Because the internal angle of the equilateral triangle is 60 degrees, six triangles at a point occupy a full 360 degrees.

  8. Fix problems signing into your AOL account - AOL Help

    help.aol.com/articles/help-signing-in

    Use the Sign-in Helper to locate your username and regain access to your account by entering your recovery mobile number or alternate email address.; To manage and recover your account if you forget your password or username, make sure you have access to the recovery phone number or alternate email address you've added to your AOL account.

  9. Square tiling - Wikipedia

    en.wikipedia.org/wiki/Square_tiling

    In geometry, the square tiling, square tessellation or square grid is a regular tiling of the Euclidean plane. It has Schläfli symbol of {4,4}, meaning it has 4 squares around every vertex. Conway called it a quadrille. The internal angle of the square is 90 degrees so four squares at a point make a full 360 degrees.

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