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The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
The expansion is directed towards higher-level characters at or above level 20, [1] with more difficult enemies including wolves, bears, boars, snow goblins, and wood-spirit Spriggans that must be defeated three times before properly killed.
Players develop their characters' skills by applying them and only level-up when a certain set of skills have been developed. Skyrim took a new approach, where the more a skill is leveled, the more it helps to level the character. This shifted the focus away from character creation and more onto character development.
1. Reaching the maximum level that a character (or in some cases, a weapon or other game item) can have. 2. Raising a character's statistics to the maximum value. 3. In real-time strategy games, recruiting units until the maximum number is reached. meta A common slang term for metagame or dominant strategy. Clipping of metagame. See also cheese.
Health is a video game or tabletop game quality that determines the maximum amount of damage or fatigue something takes before leaving the main game. In role-playing games , this typically takes the form of hit points ( HP ), a numerical attribute representing the health of a character or object.
Bosses are usually harder to beat than regular enemies, have higher health points, hence can sustain more damage and are generally found at the end of a level or area. [ 7 ] [ 8 ] While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses (e.g. Shadow of the ...
Player character – The dragon is the main character, and is controlled by the player throughout all or most of the game. (IE Spyro, Trogdor) Playable character – The dragon is a character that, if selected, can be controlled.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).