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  2. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  3. Reference (C++) - Wikipedia

    en.wikipedia.org/wiki/Reference_(C++)

    In the C++ programming language, a reference is a simple reference datatype that is less powerful but safer than the pointer type inherited from C.The name C++ reference may cause confusion, as in computer science a reference is a general concept datatype, with pointers and C++ references being specific reference datatype implementations.

  4. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    [16] [17] And with certain programs the number of steps may be much smaller, for example a specific family of lambda terms using Church numerals take an infinite amount of steps with call-by-value (i.e. never complete), an exponential number of steps with call-by-name, but only a polynomial number with call-by-need.

  5. Parameter (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Parameter_(computer...

    In case of call by value, what is passed to the function is the value of the argument – for example, f(2) and a = 2; f(a) are equivalent calls – while in call by reference, with a variable as argument, what is passed is a reference to that variable - even though the syntax for the function call could stay the same. [5]

  6. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  7. Call-by-push-value - Wikipedia

    en.wikipedia.org/wiki/Call-by-push-value

    In programming language theory, call-by-push-value (CBPV) is an intermediate language that embeds the call-by-value (CBV) and call-by-name (CBN) evaluation strategies. CBPV is structured as a polarized λ-calculus with two main types, "values" (+) and "computations" (-). [ 1 ]

  8. Operator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Operator_(computer...

    For example, in assignment a = b the target a is not evaluated, but instead its location (address) is used to store the value of b – corresponding to call-by-reference semantics. Further, an assignment may be a statement (no value), or may be an expression (value), with the value itself either an r-value (just a value) or an l-value (able to ...

  9. C++14 - Wikipedia

    en.wikipedia.org/wiki/C++14

    C++14 allows the creation of variables that are templated. An example given in the proposal is a variable pi that can be read to get the value of pi for various types (e.g., 3 when read as an integral type; the closest value possible with float, double or long double precision when read as float, double or long double, respectively; etc.).