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The Entertainment Software Rating Board (ESRB), the content rating board for games released in North America, has issued an "Adults Only" (AO) rating for 24 released video games. AO is the highest rating in the ESRB system, and indicates that the organization believes that the game's content is suitable only for players aged 18 years and over.
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Grounded is a survival game that can be played either in first-person or a third-person. In the game, the protagonist is shrunk to the size of an ant and must strive to survive in a backyard . In the game, the player character (Max, Willow, Pete or Hoops) needs to consume an adequate amount of food and water, or they will lose health due to ...
List of AO-rated video games From a page move : This is a redirect from a page that has been moved (renamed). This page was kept as a redirect to avoid breaking links, both internal and external, that may have been made to the old page name.
The AO rating is the only rating that is legally restricted (except in the United States). The ESRB Retail Council “Ratings Education and Enforcement Code” requires that AO-rated games are not supplied to minors, and that M-rated games are not supplied to customers under the age of 17 unless accompanied by a parent or guardian. [6] EC
Adults Only (AO); assigned to video games by the Entertainment Software Rating Board (ESRB) List of AO-rated video games; a list of games given the "Adults Only 18+" rating by the ESRB; NC-17 – Adults Only; assigned to films by the Motion Picture Association of America film rating system (MPAA)
List of AO-rated video games is a former featured list candidate.Please view the link under Article milestones below to see why the nomination was archived. Once the objections have been addressed you may resubmit the article for featured list status.
[43] [44] Although no law mandates identification checking for games with adult content, a 2008 survey by the Federal Trade Commission showed that video game retailers have voluntarily increased ID verification for M- and AO-rated games, and sales of those games to underage potential buyers decreased from 83% in 2000 to 20% in 2008. [45]