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The following is a list of game controllers. It includes input devices that are notable and whose primary function is to control how the video games are played. Regional variants and models containing insignificant changes are not included.
HPC Linux (CentOS / OpenSUSE Leap) Free No OpenLava: None. Formerly Teraproc Job Scheduler Halted by injunction Master/Worker, multiple admin/submit nodes HTC/HPC Illegal due to being a pirated version of IBM Spectrum LSF: Linux Not legally available No PBS Pro: Altair Job Scheduler actively developed Master/worker distributed with fail-over ...
The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...
Controllers are either wireless or wired, and while the seemingly obvious choice for gaming is the former, wired options are still worth considering. For one, wired controllers are cheaper.
High-performance computing (HPC) as a term arose after the term "supercomputing". [3] HPC is sometimes used as a synonym for supercomputing; but, in other contexts, "supercomputer" is used to refer to a more powerful subset of "high-performance computers", and the term "supercomputing" becomes a subset of "high-performance computing".
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
There are many differences between high-throughput computing, high-performance computing (HPC), and many-task computing (MTC). HPC tasks are characterized as needing large amounts of computing power for short periods of time, whereas HTC tasks also require large amounts of computing, but for much longer times (months and years, rather than hours and days).
1×10 6: computing power of the Motorola 68000 commercial computer introduced in 1979. [citation needed] 1.2×10 6: IBM 7030 "Stretch" transistorized supercomputer, 1961; 5×10 6: CDC 6600, first commercially successful supercomputer, 1964 [2] 11×10 6: Intel i386 microprocessor at 33 MHz, 1985; 14×10 6: CDC 7600 supercomputer, 1967 [2]