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In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .
Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games.Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code.
Parallel rendering (or distributed rendering) is the application of parallel programming to the computational domain of computer graphics. Rendering graphics can require massive computational resources for complex scenes that arise in scientific visualization , medical visualization , CAD applications, and virtual reality .
In the field of 3D computer graphics, Multiple Render Targets, or MRT, is a feature of modern graphics processing units (GPUs) that allows the programmable rendering pipeline to render images to multiple render target textures at once. These textures can then be used as inputs to other shaders or as texture maps applied to 3D models.
Single instruction, multiple threads (SIMT) is an execution model used in parallel computing where single instruction, multiple data (SIMD) is combined with multithreading. It is different from SPMD in that all instructions in all "threads" are executed in lock-step.
Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware ASICs, such as a graphics card. The rendering takes place entirely in the CPU. Rendering everything with ...
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Alternate Frame Rendering (AFR): One graphics processing unit (GPU) computes all the odd video frames, the other renders the even frames. (i.e. time division) (i.e. time division) Split Frame Rendering (SFR) : One GPU renders the top half of each video frame, the other does the bottom .