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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  3. Herobrine - Wikipedia

    en.wikipedia.org/wiki/Herobrine

    Herobrine is an urban legend and creepypasta from the video game Minecraft, originating from an anonymous post on the imageboard website 4chan in 2010. He is depicted as a version of the Minecraft character Steve, but with solid white eyes that lack pupils. In numerous iterations, Herobrine has possessed several different unnatural abilities ...

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    The planets all have their own uniquely diverse terrain, weather, flora, and fauna, as well as a number of space-faring alien species. The same content exists at the same places for all players (thanks to a single random seed number to their deterministic engine), which enables players to meet and share discoveries. [14] [15] [16]

  5. 2b2t - Wikipedia

    en.wikipedia.org/wiki/2b2t

    The founders eventually stopped playing Minecraft, though the server remained online due to the large player base that had been formed. [7] A subreddit was created by a player on March 25, 2012. [9] In early 2013, the file size of 2b2t's world map, which is procedurally generated, was reported to be over 500 gigabytes. [5]

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  7. These Are the Best New Songs We Heard This Month - AOL

    www.aol.com/best-songs-heard-month-142900895.html

    Here are all the best new songs we heard in December 2024.

  8. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  9. Minetest - Wikipedia

    en.wikipedia.org/wiki/Minetest

    As players explore the world, new areas are procedurally generated, using a map seed specified by the player. A new game puts the player in the center of a voxel cube 62 thousand nodes across, so the player can travel 31 thousand nodes in any direction (sideways, up, or down) [ 13 ] before reaching the invisible wall at the end of the world.