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Octopath Traveler II is a role-playing video game developed by Square Enix and Acquire and published by Square Enix. It is a sequel to Octopath Traveler (2018), and the third entry in the series after the prequel mobile game Octopath Traveler: Champions of the Continent (2020), though it features a new cast of characters and setting separate from prior games.
Octopath Traveler [b] is a role-playing video game developed by Square Enix, in collaboration with Acquire.The game was released for the Nintendo Switch in July 2018, for Windows in June 2019, for Stadia in April 2020, for Xbox One in March 2021, and for PlayStation 4 and PlayStation 5 in June 2024.
Acquire was founded on December 6, 1994, and in 1998 developed Tenchu: Stealth Assassins for the PlayStation, which turned into a franchise.The developer pushed for a more sandbox approach to the level design, which found its way in other Acquire titles like Way of the Samurai and Shinobido: Way of the Ninja.
The Windows version was published by Square Enix and was released on October 13, 2022. A virtual reality version for Meta Quest 2, Meta Quest Pro and Meta Quest 3 was released on October 31, 2024. The development of the game was led by Tomoya Asano, producer of Bravely Default and Octopath Traveler.
A character in Octopath Traveler II, Agnea Bristaru, was designed to be a dancer whose disposition is "cheerful and sunny" to contrast Primrose. Primrose has been criticized for her role in Octopath, with criticism pointed at the conflicting nature of her as a seductress and the sexism and misogyny that her plot is built around. She was also ...
Octopath Traveler: Square Enix, Acquire Square Enix Fantasy WIN Port Turn-based, JRPG Port of the 2018 Nintendo Switch game. Japan 2019 (WW) Fire Emblem: Three Houses: Intelligent Systems, Koei Tecmo: Nintendo: Fantasy NX Original Tactical RPG Sixteenth entry in the Fire Emblem series. Japan 2019 (WW) Children of Morta: Dead Mage 11 Bit Studios ...
The 1,000th Wordle puzzle ran in March, a milestone for the popular game where players tend to stick to a formula, with 2.8 million people using the same starting word every day as proof.