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Preliminary work on Red Dead Redemption 2 began shortly following the release of the original game, Red Dead Redemption (2010). [1] [2] Publisher Rockstar Games began receiving internal pitches for a sequel during production of the first game and found the idea of a gang narrative "too compelling to turn away". [3]
VentureBeat ' s Dean Takahashi noted the game likely broke-even in its first week and, based on analyst estimates, would begin to earn a profit by December 2018. [43] The game shipped 23 million copies in 2018, generating US$1.38 billion in revenue, [ 134 ] and sales reached 29 million in 2019, [ f ] 36 million in 2020, [ g ] 43 million in 2021 ...
The potential power of the PlayStation 3 and Xbox 360 experienced through the development kits motivated the team to begin development, and to create a game that could fully render the countryside, which was difficult to achieve on previous hardware; Houser wanted to make "a game that was to the countryside as [Grand Theft Auto] was to the city ...
Red Dead Revolver is the first entry in the series, released for PlayStation 2 and Xbox in 2004. Set in the 1880s, during the American Old West, Red Dead Revolver follows bounty hunter Red Harlow as he uncovers the plot that killed his parents years ago and exacts revenge on those responsible. [7]
Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective.Players control John Marston and complete missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack. [4]
A standalone client for Red Dead Online, which does not require Red Dead Redemption 2, was released on December 1, 2020, for PlayStation 4, Windows, and Xbox One. [18] Upon Stadia's shutdown in January 2023, Rockstar allowed players to transfer their progress to other platforms.
The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine of Rockstar Games, developed by the RAGE Technology Group division of Rockstar San Diego (formerly Angel Studios), based on the Angel Game Engine. [1]
Clark was born in the United States [1] on July 14, 1978, [2] [3] the son of an Irish mother and an Irish-American father. The family spent each summer vacationing in his mother's hometown of Sligo in Ireland.
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