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  2. Fiendish Codex I: Hordes of the Abyss - Wikipedia

    en.wikipedia.org/wiki/Fiendish_Codex_I:_Hordes...

    There are three appendices: I features a list of all known demon lords; II features a list of all known layers of the Abyss; and III features a list of all known types of demon, sorted by their Challenge Ratings, which are updated to 3.5. Appendix III also includes the books from which they originated.

  3. Expedition to the Demonweb Pits - Wikipedia

    en.wikipedia.org/wiki/Expedition_to_the_Demonweb...

    Expedition to the Demonweb Pits is a super-adventure module for the 3.5 edition of the Dungeons & Dragons roleplaying game. The adventure is designed for characters of levels 9–12. It involves the machinations of the demon lords Lolth and Graz'zt and was heavily influenced by the 1980 adventure module Queen of the Demonweb Pits.

  4. Queen of the Demonweb Pits - Wikipedia

    en.wikipedia.org/wiki/Queen_of_the_Demonweb_Pits

    Her realm, the 66th layer of the Abyss, is known as the Demonweb Pits. [3] The player characters are sent to another plane and trapped in a labyrinth known as the Demonweb, and must escape the web and defeat Lolth in her lair to return home. [4] The Q1 module was the first to offer a glimpse into the Abyss, home to the D&D race of demons.

  5. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  6. Tharizdun - Wikipedia

    en.wikipedia.org/wiki/Tharizdun

    Tharizdun was #4 on CBR's 2020 "Dungeons & Dragons: 10 Endgame Bosses You Need To Use In Your Next Campaign" list — the article states that "What's interesting is that all of Tharizdun's followers and subjects are insane. DMs can easily make a horror insane asylum-type of adventure where deep within the institution's underbelly is a cult ...

  7. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The Player's Handbook (spelled Players Handbook in first edition Advanced Dungeons & Dragons (AD&D)) is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game.

  8. The Throne of Bloodstone - Wikipedia

    en.wikipedia.org/wiki/The_Throne_of_Bloodstone

    The module requires the players to journey to the Abyss, confront Orcus, one of its greatest demons, steal the Wand of Orcus, and destroy it. The wide range of levels the module is for is dealt with in several ways as well as the general principles described above for dealing with 100th level characters.

  9. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.