Search results
Results from the WOW.Com Content Network
Persson chose to commission the music from Rosenfeld, meaning the artist still retains ownership of all the music he made for Minecraft. [1] Both the soundtrack albums also contain music not intended for the game, "extending the album into a more cohesive piece that can be played on its own." [1]
Minecraft – Volume Alpha is the first soundtrack album by the German electronic musician Daniel Rosenfeld, known by his pseudonym C418.Created for the 2011 video game Minecraft, it is the first of two albums to come from the game's soundtrack.
Minecraft – Volume Beta is the fourth soundtrack album by German electronic musician Daniel Rosenfeld, known by his pseudonym C418.It was independently released on 9 November 2013 as the second installment of the soundtrack for the video game Minecraft, and has been physically released by record label Ghostly.
Printable version; In other projects ... This is a list of copyright acts, which are laws enacting the ... composers, artists and researchers (Copy Right Law) enacted ...
Remember: please don't bite the newbies-- many copy-and-paste contributors may not understand that what they are doing is wrong, and some may turn into valuable contributors if educated rather than punished. You can use the user's talk page to discuss your concerns with them. The {{Uw-copyright-new}} template may be useful for this.
Copy protection for computer software, especially for games, has been a long cat-and-mouse struggle between publishers and crackers.These were (and are) programmers who defeated copy protection on software as a hobby, add their alias to the title screen, and then distribute the "cracked" product to the network of warez BBSes or Internet sites that specialized in distributing unauthorized ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
In 2009, a complete copy of the Dark Engine source code was discovered in the possession of an ex-Looking Glass Studios employee who was at the time continuing his work for Eidos Interactive. [116] In late April 2010, a user on the Dreamcast Talk forum disassembled the contents of a Dreamcast development kit he had purchased. [ 117 ]