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Two examples below written in python present a while loop with an inner for loop and a while loop without any inner loop. Although both have the same terminating condition for their while loops, the first example will finish faster because of the inner for loop. The variable innermax is a fraction of the maxticketno variable in the first ...
Both Python's for and while loops support such an else clause, which is executed only if early exit of the loop has not occurred. Some languages support breaking out of nested loops; in theory circles, these are called multi-level breaks. One common use example is searching a multi-dimensional table.
In the initial proposal a list of behaviors could work as alternative one another, later the approach has been extended and generalized in a tree-like organization of behaviors, with extensive application in the game industry [citation needed] as a powerful tool to model the behavior of non-player characters (NPCs).
loop structures, scenes, OOP, metaprogramming Looks: Controls visibility, costumes, and output Sensing: All sprite hit detection and user input Sound: Plays audio files and programmable sequenced audio Operators: Mathematical, text, and Boolean operators; lambda Pen: Write, draw, or stamp on stage Variables: Variables, lists,
When a statement in one iteration of a loop depends in some way on a statement in a different iteration of the same loop, a loop-carried dependence exists. [1] [2] [3] However, if a statement in one iteration of a loop depends only on a statement in the same iteration of the loop, this creates a loop independent dependence. [1] [2] [3]
Loop interchange on this example can improve the cache performance of accessing b(j,i), but it will ruin the reuse of a(i) and c(i) in the inner loop, as it introduces two extra loads (for a(i) and for c(i)) and one extra store (for a(i)) during each iteration. As a result, the overall performance may be degraded after loop interchange.
Nested functions can be used for unstructured control flow, by using the return statement for general unstructured control flow.This can be used for finer-grained control than is possible with other built-in features of the language – for example, it can allow early termination of a for loop if break is not available, or early termination of a nested for loop if a multi-level break or ...
This category is for game engines and middleware (such as a physics engine) designed for computer and video games, including source ports Wikimedia Commons has media related to Game engines . Contents