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Super Monkey Ball is a series of arcade platform video games initially developed by Amusement Vision and published by Sega.The series debuted in 2001 with the arcade game Monkey Ball, which was ported to GameCube as Super Monkey Ball later that year.
Super Monkey Ball [a] is a 2001 platform party video game developed by Amusement Vision and published by Sega.The game debuted in Japan at the 2001 Amusement Operators Union trade show as Monkey Ball, [b] an arcade cabinet running on Sega's NAOMI hardware and controlled with a distinctive banana-shaped analog stick.
Part of the Super Monkey Ball series, it was released on 2006 for the PlayStation 2, PlayStation Portable and GameCube. Super Monkey Ball Adventure is a departure from the series in the sense that the puzzle-based gameplay is replaced by a more traditional 3D platform game world. Traveller's Tales has retained some of the mini-games, however ...
Super Monkey Ball 2 [a] is a platform party video game developed by Amusement Vision and published by Sega in 2002 for the GameCube.It is the second installment in the Super Monkey Ball series, and the first installment to have a storyline and to be exclusively released on a home console.
The best-selling game on the GameCube is Super Smash Bros. Melee. First released in Japan on November 21, 2001, it went on to sell just over 7.4 million units worldwide. [1] [2] The second best-selling game was Mario Kart: Double Dash, selling 6.88 million units. Super Mario Sunshine is the console's third best-selling game, with 5.91 million ...
Super Monkey Ball: Ticket Blitz: Action, Puzzle, Redemption Sega Toylet: Mini games Sega (AM1) RingWide Operation G.H.O.S.T: Target Bravo: Operation G.H.O.S.T. Rail Shooter RingWide Virtua Tennis 4: Sports Sega RingEdge World Club Champion Football Intercontinental Clubs 2010-2011
Super Monkey Ball Deluxe is a platform video game developed and published by Sega. It was released for the PlayStation 2 and Xbox in 2005. The game compiles all stages from Super Monkey Ball and Super Monkey Ball 2 , as well as adding original levels.
Nagoshi said that for the Super Monkey Ball series, he put the wheels in motion at the very beginning, but eventually, other staff continued where he left off when subsequent games got made. Jun Tokuhara who joined 1999 as a programmer, directed series entries Super Monkey Ball Step & Roll, Super Monkey Ball 3D and Super Monkey Ball: Banana Splitz.
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