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In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .
The Combined Community Codec Pack, more commonly referred to by its acronym CCCP, is a collection of codecs (video compression filters) packed for Microsoft Windows, designed originally for the playback of anime fansubs. [2]
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.
The Media Control Interface consists of 7 parts: cdaudio; digitalvideo; overlay; sequencer; vcr; videodisc; waveaudio; Each of these so-called MCI devices (e.g. CD-ROM or VCD player) can play a certain type of files, e.g. AVIVideo plays .avi files, CDAudio plays CD-DA tracks among others. Other MCI devices have also been made available over time.
There is a context menu option to exit Windows Explorer (Exit Windows Explorer) when holding CTRL and ⇧ Shift and clicking on the Start menu with the secondary mouse button; in Windows XP, the user had to open the Start menu, select Turn Off Computer (or Shutdown if using the classic Start menu), and click the Cancel button on the Turn off ...
The next version of Movie Maker was released as part of Windows Vista and – like most Windows components – reported version number 6.0.6000, same as Windows Vista itself. It included new effects and transitions, support for playback on the Xbox 360, [7] and support for the DVR-MS file format that Windows Media Center records
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Under Windows 7 and with WDDM 1.1 drivers, DWM only writes the program's buffer to the video RAM, even if it is a graphics device interface (GDI) program. This is because Windows 7 supports (limited) hardware acceleration for GDI [2] and in doing so does not need to keep a copy of the buffer in system RAM so that the CPU can write to it.