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  2. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    In statistics, the 68–95–99.7 rule, also known as the empirical rule, and sometimes abbreviated 3sr, is a shorthand used to remember the percentage of values that lie within an interval estimate in a normal distribution: approximately 68%, 95%, and 99.7% of the values lie within one, two, and three standard deviations of the mean, respectively.

  3. Percentage - Wikipedia

    en.wikipedia.org/wiki/Percentage

    Percentage. In mathematics, a percentage (from Latin per centum 'by a hundred') is a number or ratio expressed as a fraction of 100. It is often denoted using the percent sign (%), [1] although the abbreviations pct., pct, and sometimes pc are also used. [2] A percentage is a dimensionless number (pure number), primarily used for expressing ...

  4. Percentile - Wikipedia

    en.wikipedia.org/wiki/Percentile

    Each standard deviation represents a fixed percentile. Thus, rounding to two decimal places, −3σ is the 0.13th percentile, −2σ the 2.28th percentile, −1σ the 15.87th percentile, 0σ the 50th percentile (both the mean and median of the distribution), +1σ the 84.13th percentile, +2σ the 97.72nd percentile, and +3σ the 99

  5. Ratio - Wikipedia

    en.wikipedia.org/wiki/Ratio

    For example, a ratio of 3:2 is the same as 12:8. It is usual either to reduce terms to the lowest common denominator, or to express them in parts per hundred . If a mixture contains substances A, B, C and D in the ratio 5:9:4:2 then there are 5 parts of A for every 9 parts of B, 4 parts of C and 2 parts of D.

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, " guess ⁠ 2 3 ⁠ of the average " is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [1] In this game, players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player (s) who select a number closest to ...

  7. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    This defines a point P = (x 1, x 2, x 3) in R 3. Consider the line L = {(r, r, r) : r ∈ R}. This is the "main diagonal" going through the origin. If our three given values were all equal, then the standard deviation would be zero and P would lie on L. So it is not unreasonable to assume that the standard deviation is related to the distance ...

  8. Percentage point - Wikipedia

    en.wikipedia.org/wiki/Percentage_point

    A percentage point or percent point is the unit for the arithmetic difference between two percentages. For example, moving up from 40 percent to 44 percent is an increase of 4 percentage points (although it is a 10-percent increase in the quantity being measured, if the total amount remains the same). [ 1 ]

  9. Relative change - Wikipedia

    en.wikipedia.org/wiki/Relative_change

    [18] [19] This quantity has also been referred to as a log percentage and denoted L%. [2] Since the derivative of the natural log at 1 is 1, log points are approximately equal to percent change for small differences – for example an increase of 1% equals an increase of 0.995 cNp, and a 5% increase gives a 4.88 cNp increase.