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Dig Dug [a] is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks. Dig Dug was planned and designed by Masahisa Ikegami, with help from Galaga creator ...
Edge particularly commended Dig Dug and Dig Dug Arrangement for being entertaining and one to "complete the trio in fine style". [2] Japanese publication Game Machine expressed interest in the game for bringing older arcade games into modern-day amusement centers, and particularly liked the gameplay of Rally-X Arrangement. [3]
Do! and Dig Dug. The player is placed in an underground maze and can dig horizontal and vertical tunnels through it. At least one tunnel already exists at the start of play. At various points on the board are emeralds (usually in clusters) and bags of gold. Monsters (initially in the "nobbin" form) appear at the top-right corner.
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Dig Dug: 1982 Maze Atarisoft Digger: 1983 Action Windmill Software Donald Duck's Playground: 1986 Educational Sierra On-Line Donkey Kong: 1982 Platform Atarisoft Dr. J and Larry Bird Go One on One: 1983 Sports Electronic Arts Dunjonquest: Morloc's Tower: 1983 Dungeon crawl Epyx / Automated Simulations: Earthly Delights: 1983 Adventure Datamost ...
The most successful arcade game companies of this era included Taito (which ushered in the golden age with the shooter game Space Invaders [4] and produced other successful arcade action games such as Gun Fight and Jungle King), Namco (the Japanese company that created Galaxian, Pac-Man, Pole Position and Dig Dug) and Atari (the company that ...
Dig Dug: Digging Strike is a maze video game that combines elements from the first two games in the series; Dig Dug (1982) and Dig Dug II (1985). [2] Its plot follows series protagonist Taizo Hori, bitter about his son Susumu getting the attention more than him. After a chain of tropical islands is threatened by monsters, Taizo sets out to ...
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