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Zone Warrior is a three-dimensional space combat simulator game written by Julian James for Mac OS and published by Casady & Greene in 1997. It was originally released as ZOA (for Zone of Avoidance). In Zone Warrior, the player is the lone defender of a remote space station under attack by aliens.
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Deadliest Warrior: The Game is a fighting game developed by Pipeworks Software and published by 345 Games. Based on the Spike documentary TV series Deadliest Warrior, the game allows players to take control of various warriors from different time periods, utilizing their own unique set of weapons, armor, and fight styles.
Air Warrior was a multiplayer online combat flight simulation game launched by Kesmai in 1987. It was hosted on GEnie and used that service as a server for client software running on a variety of personal computers .
[6] The source code availability allowed the game to be ported to additional platforms such as AmigaOS 4 or OpenPandora. [7] [8] In November 2016 David Rosen relicensed all assets under the open content CC BY-SA 3.0 Creative Commons license which makes Lugaru a fully free video game. [9] In the beginning of 2017 the HD version followed.
Using the assets and the codes of Oberon's Court, Sala quickly built a prototype for a new game, inspired by aerial combat games he used to enjoy during his childhood, such as Star Wars: TIE Fighter, Secret Weapons of the Luftwaffe, Aces of the Pacific, Red Baron, and Crimson Skies. The prototype soon became the foundation for The Falconeer. [7]
Like Dynasty Warriors 7, there is a central base from which characters organize their missions. The base initially contains a weapons dealer and a network assistant for multiplayer play, but can be expanded to include a teahouse. A modified version of the Bond system from Dynasty Warriors 7 is introduced. Bonds between two characters are formed ...
Scanners are also generally more complex, and therefore are larger and more fragile, than other types of warriors. [6] A one-shot is a very simple scanner that only scans the core until it finds the first target, and then permanently switches to an attack strategy, usually a core clear. Myrmidon [7] by Roy van Rijn is an example of a oneshot.