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The 1987 Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. [1] The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the ...
FRM—Forgotten Realms Mission: Jungles of Chult: James Lowder, Jean Rabe: 1993 ― ― FRM1: 5–8: FRQ—Forgotten Realms Quest are stand-alone modules for 2nd Ed. AD&D set in Forgotten Realms. Haunted Halls of Eveningstar: Ed Greenwood: 1992 ― 32: FRQ1: 1–5: 1-5607-6325-6: Hordes of Dragonspear: William W. Connors: 1992: Battlesystem ...
Ruins of Zhentil Keep is a boxed set for the Forgotten Realms campaign setting. The "Campaign Book" covers Zhentil Keep's people, locales, and creatures in detail. The "Adventure Book" offers a trio of adventures, each staged in a different era. [1]
The Ruins of Undermountain is a boxed set for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The set was written by Ed Greenwood and published by TSR. [1] It featured box cover art by Brom. and was published in 1991.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
Note that this article includes the modules for most of those campaign settings; it excludes most modules for Forgotten Realms, Al-Qadim, and Planescape. The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1978–1994) are listed by module code. Modules made after the code ...
The boxed set provides information on the city of Myth Drannor, which is both "terribly dangerous" as well as "integral to the history of the Forgotten Realms". [1] The set has many rules, especially for the magic environment which changes often during gameplay and which dungeon masters (DMs) must monitor. [1]
The set introduced the campaign setting and explained how to use it, [15]: 99 and reserved space on the map for SSI's Gold Box computer role-playing games set in the Forgotten Realms. [ 17 ] TSR began incorporating elements by other designers into the Forgotten Realms, including the Moonshae Isles by Douglas Niles , the "Desert of Desolation ...
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