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  2. List of Shadowrun books - Wikipedia

    en.wikipedia.org/wiki/List_of_Shadowrun_books

    A guidebook with dossiers on the known great dragons as well as new rules for dragons and PC drakes first introduced in Threats 2. 10667: 1-932564-00-4: 3rd: 2004-02-01: 2063: Sprawl Survival Guide: A guidebook details on everyday life in 2063 with expanded lifestyle rules. 10673: 1-932564-01-2: 3rd: 2003: 2064: Shadowrun Character Dossier: 16 ...

  3. Shadowrun - Wikipedia

    en.wikipedia.org/wiki/Shadowrun

    Shadowrun Anarchy was released in October 2016 [4] This edition is a simplified version of the ruleset, allowing to focus more on the narration than on the rules. A Sixth Edition, titled as Shadowrun, Sixth World, was announced on 1 May 2019 [5] to coincide

  4. Bug City - Wikipedia

    en.wikipedia.org/wiki/Bug_City

    Bug City is a 160-page softcover book that was designed by Robert Cruz, Tom Dowd, Mike Nystul, Diane Piron-Gelman, and Christopher Kubasik, with interior art by Jim Nelson, Tom Baxa, Peter Bergting, Joel Biske, Earl Geier, Jeff Laubenstein, Larry MacDougall, and Jeff Miracola, and cover art by Rick Berry and Mike Nielsen.

  5. Shadowrun Companion - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_Companion

    Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.

  6. Sprawl Sites - Wikipedia

    en.wikipedia.org/wiki/Sprawl_Sites

    Stephan Wieck reviewed Sprawl Sites for White Wolf #20, rating it 5 out of 5 overall, and stated that "The Sprawl Sites sourcebook is an incredible reference for Shadowrun GMs. The book is well organized and easy to use.

  7. Harlequin (Shadowrun) - Wikipedia

    en.wikipedia.org/wiki/Harlequin_(Shadowrun)

    Harlequin is a 151-page book designed by Tom Dowd, Ken St. Andre, John Faughnan, W. G. Armintrout, Jerry Epperson, Paul R. Hume, Lester W. Smith, and James L. Long.The various adventures in the book are specifically designed to be interspersed between other adventures, rather than being run sequentially, so that the players don't immediately realize there's a connection between the various ...

  8. The Grimoire (Shadowrun) - Wikipedia

    en.wikipedia.org/wiki/The_Grimoire_(Shadowrun)

    It's a very good sourcebook and it takes the magic system of Shadowrun far beyond what is offered by other role-playing games (except perhaps Ars Magica). Unfortunately, with this new, incredibly vast magic system, come a lot of rules to digest." [2] In the November 1992 edition of Dragon (Issue #187), Allen Varney wrote, "The book amazes me ...

  9. Virtual Realities 2.0 - Wikipedia

    en.wikipedia.org/wiki/Virtual_Realities_2.0

    In the February 1996 edition of Arcane (Issue 3), Andy Butcher gave it an above-average rating of 8 out of 10, saying, "Virtual Realities 2.0 is one of the most impressive Shadowrun rules supplements ever, and any referee who has even the slightest interest in player-character deckers will find it indispensable.