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  2. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    t. e. Bandwidth throttling consists in the limitation of the communication speed (bytes or kilobytes per second), of the ingoing (received) or outgoing (sent) data in a network node or in a network device such as computers and mobile phones. The data speed and rendering may be limited depending on various parameters and conditions.

  3. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    hide. This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels. The distinction can be arbitrary between a computer bus, often closer in space, and larger telecommunications networks.

  4. Data-rate units - Wikipedia

    en.wikipedia.org/wiki/Data-rate_units

    Data-rate units. In telecommunications, data transfer rate is the average number of bits (bitrate), characters or symbols (baudrate), or data blocks per unit time passing through a communication link in a data-transmission system. Common data rate units are multiples of bits per second (bit/s) and bytes per second (B/s).

  5. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    At 24 FPS, the film travels through the projector at a rate of 456 millimetres (18.0 in) per second. This allowed simple two-blade shutters to give a projected series of images at 48 per second, satisfying Edison's recommendation. Many modern 35 mm film projectors use three-blade shutters to give 72 images per second—each frame is flashed on ...

  6. Wi-Fi - Wikipedia

    en.wikipedia.org/wiki/Wi-Fi

    Wi-Fi (/ ˈwaɪfaɪ /) [ 1 ][ a ] is a family of wireless network protocols based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio waves. These are the most widely used computer networks, used globally in home and ...

  7. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  8. List of sovereign states by Internet connection speeds

    en.wikipedia.org/wiki/List_of_sovereign_states...

    Average speeds are more commonly used but can give a wrong impression of the actual user experience since fast connections can bias the average results. Median results represent the point where half the population has faster and the other half of the population has slower data transfer rates.

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    2. An abbreviation for frames per second. See frame rate. frag To kill or achieve a kill in a game against a player or non-player opponent. [65] See also gib. frame rate A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect