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Square Enix Holdings Co., Ltd. [b] is a Japanese multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing game franchises, such as Final Fantasy, Dragon Quest and Kingdom Hearts, among numerous others.
Two years later, Square Enix merged the account management portion of the PlayOnline service into Square Enix accounts from July and culminating on August 31. [18] However, PlayOnline is still required in order to actually play Final Fantasy XI. [18] Square Enix replicated the idea of the friends list from Final Fantasy XI in XIV. [19]
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Square Enix logo Square Enix is a Japanese video game development and publishing company formed from the merger of video game developer Square and publisher Enix on April 1, 2003. [ 1 ] The company is best known for its role-playing video game franchises, which include the Final Fantasy , Dragon Quest , and Kingdom Hearts series.
The team received development support from Tai Yasue's Kingdom Hearts team in Square Enix Creative Business Unit I, and a team at PlatinumGames led by Takahisa Taura. [1] When creating both the world design and story, the team took criticism from Final Fantasy XV (2016) into account, specifically its open world design and story delivery ...
Final Fantasy [a] is a fantasy anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square). The franchise centers on a series of fantasy role-playing video games. The first game in the series was released in 1987, with 16 numbered main entries having been released to date.
This is a list of video game franchises by Square Enix, a Japanese video game development and publishing company formed from the merger of Enix and Square on April 1, 2003. [1] Square Enix acquired Taito in September 2005, which continues to publish its own video games, [2] and acquired game publisher Eidos Interactive in April 2009, which was ...
Square Enix moved to remote work in April 2020 due to the state of emergency declared in Tokyo. [19] One major obstacle was the inability to connect to internal servers remotely for bug testing. The quality assurance team reconfigured the office to adhere to social distancing guidelines. [20] Development was back at 90% efficiency by June. [21]