Search results
Results from the WOW.Com Content Network
Two-up is a traditional Australian gambling game, involving a designated "spinner" throwing two coins, usually Australian pennies, into the air. Players bet on whether the coins will both fall with heads (obverse) up, both with tails (reverse) up, or one of each (known as "odds").
To choose one out of three, the previous is either reversed (the odd coin out is the winner) or a regular two-way coin flip between the two remaining players can decide. The three-way flip is 75% likely to work each time it is tried (if all coins are heads or all are tails, each of which occur 1/8 of the time due to the chances being 0.5 by 0.5 ...
Flipism, sometimes spelled "flippism", is a personal philosophy under which decisions are made by flipping a coin.It originally appeared in the Donald Duck Disney comic "Flip Decision" [1] [2] by Carl Barks, published in 1953.
As this card-based version is quite similar to multiple repetitions of the original coin game, the second player's advantage is greatly amplified. The probabilities are slightly different because the odds for each flip of a coin are independent while the odds of drawing a red or black card each time is dependent on previous draws. Note that HHT ...
This page was last edited on 27 July 2004, at 04:28 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
The outer coin makes two rotations rolling once around the inner coin. The path of a single point on the edge of the moving coin is a cardioid.. The coin rotation paradox is the counter-intuitive math problem that, when one coin is rolled around the rim of another coin of equal size, the moving coin completes not one but two full rotations after going all the way around the stationary coin ...
Language links are at the top of the page. Search. Search