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Typically in high school speech competitions, a competitor is given 30 seconds to select a topic from a set of topics (usually three). The competitor will then have 5 minutes to compose a speech of five minutes with a 30-second grace period. There is a general outline for impromptu speeches, it is as follows: Introduction/roadmap (1 minute)
Maze video games – video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field was a maze. Music video game – a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs.
The Mario educational games were generally designed for use by children in preschool or kindergarten and focused on developing skills ranging from language and typing to geography and history. The educational games were not well-received, with many critics and gamers labeling them as some of the worst Mario games ever made. [1]
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The modern video game industry grew out of the concurrent development of the first arcade video game and the first home video game console in the early 1970s in the United States. The arcade video game industry grew out of the pre-existing arcade game industry, which was previously dominated by electro-mechanical games (EM games).
Extemporaneous Speaking (Extemp, or EXT) is a speech delivery style/speaking style, and a term that identifies a specific forensic competition.The competition is a speech event based on research and original analysis, done with a limited-preparation; in the United States those competitions are held for high school and college students.
The speech, presented with limited notes, is six to eight minutes long on the collegiate circuit. [5] The main purpose of the speech to make an argument answering the question given at the beginning of the round and convince the audience that this interpretation is the most correct. [ 5 ]
The video game industry, led by the Entertainment Merchants Association and the Entertainment Software Association, successfully obtained an injunction on the bill, believing that the definition of violence as stated in the California law was too vague and would not treat video games as protected speech. This opinion was upheld in lower courts ...