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  2. Serial sevens - Wikipedia

    en.wikipedia.org/wiki/Serial_sevens

    Each subtraction is considered as a unit and calculations are made on the basis of the 14 possible correct subtractions, that is 100-93-86-79-72-65-58-51-44-37-30-23-16-9-2. [ 2 ] Similar tests include serial threes where the counting downwards is done by threes, reciting the months of the year in reverse order, or spelling 'world' backwards.

  3. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    Each prisoner has to find their own number in one of 100 drawers, but may open only 50 of the drawers. The 100 prisoners problem is a mathematical problem in probability theory and combinatorics. In this problem, 100 numbered prisoners must find their own numbers in one of 100 drawers in order to survive.

  4. Exercise (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Exercise_(mathematics)

    Later most exercises involve at least two digits. A common exercise in elementary algebra calls for factorization of polynomials. Another exercise is completing the square in a quadratic polynomial. An artificially produced word problem is a genre of exercise intended to keep mathematics relevant. Stephen Leacock described this type: [1]

  5. Counting - Wikipedia

    en.wikipedia.org/wiki/Counting

    Number blocks, which can be used for counting. Counting is the process of determining the number of elements of a finite set of objects; that is, determining the size of a set. . The traditional way of counting consists of continually increasing a (mental or spoken) counter by a unit for every element of the set, in some order, while marking (or displacing) those elements to avoid visiting the ...

  6. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    36 represented in chisanbop, where four fingers and a thumb are touching the table and the rest of the digits are raised. The three fingers on the left hand represent 10+10+10 = 30; the thumb and one finger on the right hand represent 5+1=6. Counting from 1 to 20 in Chisanbop. Each finger has a value of one, while the thumb has a value of five.

  7. Ganana - Wikipedia

    en.wikipedia.org/wiki/Ganana

    Asanga consideres breath counting to be apt for beginners to anapana, while advanced aspirants should be able to concentrate on breathing without counting. He cites four different classifications of the counting technique: [1] Ekaika-ganana: when the practitioner breathes in, counts one; when he breathes out, counts two, and so on.

  8. Change-making problem - Wikipedia

    en.wikipedia.org/wiki/Change-making_problem

    Another example is attempting to make 40 US cents without nickels (denomination 25, 10, 1) with similar result — the greedy chooses seven coins (25, 10, and 5 × 1), but the optimal is four (4 × 10). A coin system is called "canonical" if the greedy algorithm always solves its change-making problem optimally.

  9. Skill testing question - Wikipedia

    en.wikipedia.org/wiki/Skill_testing_question

    To make the chance-based contests legal, such games generally consist of a mathematical skill-testing question (STQ). [1] Penalties for violating the contest section of the Criminal Code, if it was enforced, include up to two years of imprisonment if charged as an indictable offense or a fine no more than $25,000 on a summary conviction charge.