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Numbers p and q like this can be computed with the extended Euclidean algorithm. gcd(a, 0) = | a |, for a ≠ 0, since any number is a divisor of 0, and the greatest divisor of a is | a |. [2] [5] This is usually used as the base case in the Euclidean algorithm. If a divides the product b⋅c, and gcd(a, b) = d, then a/d divides c.
In statistics, the sample maximum and sample minimum, also called the largest observation and smallest observation, are the values of the greatest and least elements of a sample. [1] They are basic summary statistics, used in descriptive statistics such as the five-number summary and Bowley's seven-figure summary and the associated box plot.
The Euclidean algorithm is based on the principle that the greatest common divisor of two numbers does not change if the larger number is replaced by its difference with the smaller number. For example, 21 is the GCD of 252 and 105 (as 252 = 21 × 12 and 105 = 21 × 5) , and the same number 21 is also the GCD of 105 and 252 − 105 = 147 .
In mathematical analysis, the maximum and minimum [a] of a function are, respectively, the greatest and least value taken by the function. Known generically as extremum , [ b ] they may be defined either within a given range (the local or relative extrema) or on the entire domain (the global or absolute extrema) of a function.
In statistics, the mode is the value that appears most often in a set of data values. [1] If X is a discrete random variable, the mode is the value x at which the probability mass function takes its maximum value (i.e., x=argmax x i P(X = x i)).
For example, if a large number N of dice are thrown, and you are told that the sum of all the shown numbers is S. Based on this information alone, what would be a reasonable assumption for the number of dice showing 1, 2, ..., 6? This is an instance of the situation considered above, with {x 1,...,x 6} = {1,...,6} and μ = S/N.
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This is also called a "change of variable" and is in practice used to generate a random variable of arbitrary shape f g(X) = f Y using a known (for instance, uniform) random number generator. It is tempting to think that in order to find the expected value E(g(X)), one must first find the probability density f g(X) of the new random variable Y ...