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  2. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    The following examples compute interval machine epsilon in the sense of the spacing of the floating point numbers at 1 rather than in the sense of the unit roundoff. Note that results depend on the particular floating-point format used, such as float , double , long double , or similar as supported by the programming language, the compiler, and ...

  3. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used.

  4. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    Rounding is used when the exact result of a floating-point operation (or a conversion to floating-point format) would need more digits than there are digits in the significand. IEEE 754 requires correct rounding : that is, the rounded result is as if infinitely precise arithmetic was used to compute the value and then rounded (although in ...

  5. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    In floating-point arithmetic, rounding aims to turn a given value x into a value y with a specified number of significant digits. In other words, y should be a multiple of a number m that depends on the magnitude of x. The number m is a power of the base (usually 2 or 10) of the floating-point representation.

  6. Catastrophic cancellation - Wikipedia

    en.wikipedia.org/wiki/Catastrophic_cancellation

    Subtracting nearby numbers in floating-point arithmetic does not always cause catastrophic cancellation, or even any error—by the Sterbenz lemma, if the numbers are close enough the floating-point difference is exact. But cancellation may amplify errors in the inputs that arose from rounding in other floating-point arithmetic.

  7. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    The IEEE 754 specification—followed by all modern floating-point hardware—requires that the result of an elementary arithmetic operation (addition, subtraction, multiplication, division, and square root since 1985, and FMA since 2008) be correctly rounded, which implies that in rounding to nearest, the rounded result is within 0.5 ulp of ...

  8. Numerical stability - Wikipedia

    en.wikipedia.org/wiki/Numerical_stability

    3 Example. 4 See also. 5 Notes. 6 References. Toggle the table of contents. Numerical stability. ... because the floating-point round-off or truncation errors can be ...

  9. Kahan summation algorithm - Wikipedia

    en.wikipedia.org/wiki/Kahan_summation_algorithm

    The second result would be 10005.81828 before rounding and 10005.8 after rounding. This is not correct. However, with compensated summation, we get the correctly rounded result of 10005.9. Assume that c has the initial value zero. Trailing zeros shown where they are significant for the six-digit floating-point number.