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  2. Abstract and concrete - Wikipedia

    en.wikipedia.org/wiki/Abstract_and_concrete

    Abstract objects are most commonly used in philosophy, particularly metaphysics, and semantics. They are sometimes called abstracta in contrast to concreta. The term abstract object is said to have been coined by Willard Van Orman Quine. [5] Abstract object theory is a discipline that studies the nature and role of abstract objects. It holds ...

  3. Abstract type - Wikipedia

    en.wikipedia.org/wiki/Abstract_type

    In class-based object-oriented programming, abstract types are implemented as abstract classes (also known as abstract base classes), and concrete types as concrete classes. In generic programming , the analogous notion is a concept , which similarly specifies syntax and semantics, but does not require a subtype relationship: two unrelated ...

  4. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that is fast for small stacks but scales poorly and ScalableStack that scales well but has high overhead for small stacks.

  5. Abstraction (computer science) - Wikipedia

    en.wikipedia.org/wiki/Abstraction_(computer_science)

    The abstract properties are those that are visible to client code that makes use of the data type—the interface to the data type—while the concrete implementation is kept entirely private, and indeed can change, for example to incorporate efficiency improvements over time. The idea is that such changes are not supposed to have any impact on ...

  6. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  7. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    In other words, they create independency for objects and classes. Consider applying creational patterns when: A system should be independent of how its objects and products are created. A set of related objects is designed to be used together. Hiding the implementations of a class library or product, revealing only their interfaces.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Instead, the Creator refers to a separate factoryMethod() to create a product object, which makes the Creator independent of the exact concrete class that is instantiated. Subclasses of Creator can redefine which class to instantiate. In this example, the Creator1 subclass implements the abstract factoryMethod() by instantiating the Product1 class.

  9. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code.