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A formula for computing the trigonometric identities for the one-third angle exists, but it requires finding the zeroes of the cubic equation 4x 3 − 3x + d = 0, where is the value of the cosine function at the one-third angle and d is the known value of the cosine function at the full angle.
The interior angle concept can be extended in a consistent way to crossed polygons such as star polygons by using the concept of directed angles.In general, the interior angle sum in degrees of any closed polygon, including crossed (self-intersecting) ones, is then given by 180(n – 2k)°, where n is the number of vertices, and the strictly positive integer k is the number of total (360 ...
Even with these restrictions, if the polar angle (inclination) is 0° or 180°—elevation is −90° or +90°—then the azimuth angle is arbitrary; and if r is zero, both azimuth and polar angles are arbitrary. To define the coordinates as unique, the user can assert the convention that (in these cases) the arbitrary coordinates are set to zero.
exact dihedral angle (radians) dihedral angle – exact in bold, else approximate (degrees) Platonic solids (regular convex) Tetrahedron {3,3} (3.3.3)
The defect of any of the vertices of a regular dodecahedron (in which three regular pentagons meet at each vertex) is 36°, or π/5 radians, or 1/10 of a circle. Each of the angles measures 108°; three of these meet at each vertex, so the defect is 360° − (108° + 108° + 108°) = 36°.
The 12 face angles - there are three of them for each of the four faces of the tetrahedron. The 6 dihedral angles - associated to the six edges of the tetrahedron, since any two faces of the tetrahedron are connected by an edge. The 4 solid angles - associated to each point of the tetrahedron.
This would result in the geometry of a regular tetrahedron with each bond angle equal to arccos(− 1 / 3 ) ≈ 109.5°. However, the three hydrogen atoms are repelled by the electron lone pair in a way that the geometry is distorted to a trigonal pyramid (regular 3-sided pyramid) with bond angles of 107°.
One can use the polygon/star tool (make sure that it's set to "polygon", checkbox at top, and that it's set to 6 corners). Hold down "ctrl" while drawing the first hexagon to get the angles straight. If you only want the hexagon for aliphatic backbones, you can now convert the hexagon to a path (Path -> Object to path) so that you can ...