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  2. Computational thinking - Wikipedia

    en.wikipedia.org/wiki/Computational_thinking

    The history of computational thinking as a concept dates back at least to the 1950s but most ideas are much older. [6] [3] Computational thinking involves ideas like abstraction, data representation, and logically organizing data, which are also prevalent in other kinds of thinking, such as scientific thinking, engineering thinking, systems thinking, design thinking, model-based thinking, and ...

  3. Algorithmic Puzzles - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_Puzzles

    Reviewer Narayanan Narayanan recommends the book to any puzzle aficionado, or to anyone who wants to develop their powers of algorithmic thinking. [4] Reviewer Martin Griffiths suggests another group of readers, schoolteachers and university instructors in search of examples to illustrate the power of algorithmic thinking. [3]

  4. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  5. Action model learning - Wikipedia

    en.wikipedia.org/wiki/Action_model_learning

    Recent action learning methods take various approaches and employ a wide variety of tools from different areas of artificial intelligence and computational logic.As an example of a method based on propositional logic, we can mention SLAF (Simultaneous Learning and Filtering) algorithm, [1] which uses agent's observations to construct a long propositional formula over time and subsequently ...

  6. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  7. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    In larger examples, many more values of fib, or subproblems, are recalculated, leading to an exponential time algorithm. Now, suppose we have a simple map object, m , which maps each value of fib that has already been calculated to its result, and we modify our function to use it and update it.

  8. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    The algorithm (and therefore the program code) is simpler than other algorithms, especially compared to strong algorithms that ensure a solution to the most difficult puzzles. The disadvantage of this method is that the solving time may be slow compared to algorithms modeled after deductive methods.

  9. Heuristic (computer science) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(computer_science)

    Another example of heuristic making an algorithm faster occurs in certain search problems. Initially, the heuristic tries every possibility at each step, like the full-space search algorithm. But it can stop the search at any time if the current possibility is already worse than the best solution already found.