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  2. Maxima (software) - Wikipedia

    en.wikipedia.org/wiki/Maxima_(software)

    Maxima (/ ˈ m æ k s ɪ m É™ /) is a powerful software package for performing computer algebra calculations in mathematics and the physical sciences. It is written in Common Lisp and runs on all POSIX platforms such as macOS, Unix, BSD, and Linux, as well as under Microsoft Windows and Android.

  3. Macsyma - Wikipedia

    en.wikipedia.org/wiki/Macsyma

    Mastering symbolic math was a herculean task; but numerical capabilities were critical to get a piece of the much larger engineering and lower-end scientific markets. At MIT Macsyma had a link to the IMSL (now a product of Perforce Software ) numerical libraries, but this link was severed when Macsyma moved to Symbolics.

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011.

  5. List of open-source software for mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source...

    An unpublished computational program written in Pascal called Abra inspired this open-source software. Abra was originally designed for physicists to compute problems present in quantum mechanics. Kespers Peeters then decided to write a similar program in C computing language rather than Pascal, which he renamed Cadabra. However, Cadabra has ...

  6. Mathematical software - Wikipedia

    en.wikipedia.org/wiki/Mathematical_software

    A solver is a piece of mathematical software, possibly in the form of a stand-alone computer program or as a software library, that 'solves' a mathematical problem.A solver takes problem descriptions in some sort of generic form and calculates their solution.

  7. Euler Mathematical Toolbox - Wikipedia

    en.wikipedia.org/wiki/Euler_(software)

    Euler Math Toolbox originated in 1988 as a program for Atari ST. At that time, the title of the program was simply Euler, but it turned out to be too unspecific for the Internet. The main aim of the program was to create a tool for testing numerical algorithms, to visualize results, and to demonstrate mathematical content in the classroom.

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