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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  3. The Game of Life: Twists & Turns - Wikipedia

    en.wikipedia.org/wiki/The_Game_of_Life:_Twists_...

    Each has its own bonus. Life cards – Have events on them that tell players to add/take away money and Life Points. They are decided by what section of the board the player is on. Quick rules card/instructions – The quick rules card helps players get into the game faster while the instructions give players more details on what to do in the game.

  4. The Game of Life - Wikipedia

    en.wikipedia.org/wiki/The_Game_of_Life

    The 1998 PC and Sony PlayStation video game adaptations of The Game of Life by Hasbro's own video game production company are based on this version. Players could play either the "classic" version using the Life Tiles, or the "enhanced" version where landing on a space with a Life Tile allows players to play one of several mini-games.

  5. If You Want To Build A Relationship According To *Your* Rules ...

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  6. Lusory attitude - Wikipedia

    en.wikipedia.org/wiki/Lusory_attitude

    The lusory attitude is the psychological attitude required of a player entering into the play of a game. [1] To adopt a lusory attitude is to accept the arbitrary rules of a game, even though those rules often make the experience more challenging, in order to facilitate the resulting experience of play.

  7. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    Chaotic diamonds in the Diamoeba (B35678/S5678) rule Exploding chaos in the Seeds (B2/S) rule Conway's Game of Life (B3/S23) Anneal (B4678/S35678) There are 2 18 = 262,144 possible Life-like rules, only a small fraction of which have been studied in any detail. In the descriptions below, all rules are specified in Golly/RLE format.

  8. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character advancement refers to the improvement of a character's statistics later in the game. The player modifies existing statistics and adds new traits, usually by spending experience points or gaining a new experience level. Character advancement typically uses similar rules as character creation.

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