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Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects, [ 1 ] potentially generating visually complex objects by combining a few primitive ...
Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes . Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics, such as 3D modeling, by its emphasis on physical fidelity. [1]
For example, using a compass, straightedge, and a piece of paper on which we have the parabola y=x 2 together with the points (0,0) and (1,0), one can construct any complex number that has a solid construction. Likewise, a tool that can draw any ellipse with already constructed foci and major axis (think two pins and a piece of string) is just ...
In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone, pyramid, torus. Modern 2D computer graphics systems may operate with primitives which are curves (segments of straight lines, circles and more complicated curves), as well as shapes (boxes, arbitrary polygons, circles).
This is a list of computer graphics and descriptive geometry topics, by article name. 2D computer graphics; 2D geometric model; 3D computer graphics; 3D modeling; 3D projection; 3D rendering; A-buffer; Algorithmic art; Aliasing; Alpha compositing; Alpha mapping; Alpha to coverage; Ambient occlusion; Anamorphosis; Anisotropic filtering; Anti ...
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.
The Elements begins with plane geometry, still taught in secondary school (high school) as the first axiomatic system and the first examples of mathematical proofs. It goes on to the solid geometry of three dimensions. Much of the Elements states results of what are now called algebra and number theory, explained in geometrical language. [1]
This provided a solid representation vs. a surface based-representation. Set operations on polyhedra were described using a tool, enabling constructive solid geometry (CSG) in real-time. This was the forerunner of BSP level design using "brushes", introduced in the Quake editor and picked up in the Unreal Editor.