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There are two primary categories of virtual reality (VR) headsets: Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include: Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR.
A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.
The 1991 Virtuality 1000CS arcade unit showing the headset and space joystick controller. The unit has original "W Industries" branding with Virtuality embossed and the word "cyber" prominently displayed on the side. Virtuality was a range of virtual reality machines produced by Virtuality Group, and found in video arcades in the early 1990s. [1]
It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. [1] The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. [2]
The Sega VR is an unreleased virtual reality headset developed by Sega in the early 1990s. Planned as an add-on peripheral for the Sega Genesis and only publicly showcased at a number of trade shows and expositions, its release was postponed and later cancelled outright after Sega ran into development issues.
The Forte VFX1 Headgear was a consumer-level virtual reality headset marketed during the mid-1990s. It comprises a helmet, a handheld controller, and an ISA interface board, and offers head tracking, stereoscopic 3D, and stereo audio. [1]
HTC Vive implements "room-scale" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position. [5] The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers.
The first display application was a cube suspended in the air in front of the user. The system itself consisted of six subsystems: a clipping divider, matrix multiplier, vector generator, headset, head-position sensor, and a general-purpose computer – which would make these the components of the first virtual reality machine as we know them ...
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