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  2. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Ellen Adams wrote that the title offered an "excellent" introduction to science for young children, and thought that the game's entertainment was heightened due to the "constant encouragement". [23] Childhood Education said the game was an "inviting exploration program" and "excellent introduction" to the subject matter.

  3. Meaningful play - Wikipedia

    en.wikipedia.org/wiki/Meaningful_play

    Meaningful play is discussed in the disciplines of psychology, education, counselling and law.It is also utilized in the fields of video games.While there appears to be no exact moment when the term was created, it first started to appear in the field of video games with the book Rules of Play, and was further adapted into other fields such as psychology soon after with a modified definition.

  4. Peekaboo - Wikipedia

    en.wikipedia.org/wiki/Peekaboo

    Two children playing peekaboo (1895 painting by Georgios Jakobides). Peekaboo (also spelled peek-a-boo) is a form of play played with an infant.To play, one player hides their face, pops back into the view of the other, and says Peekaboo!, sometimes followed by I see you!

  5. Abecedarian Early Intervention Project - Wikipedia

    en.wikipedia.org/wiki/Abecedarian_Early...

    This program assigned a random sample of 57 of 111 infants born between 1972 and 1977 to a full-time, high-quality educational intervention in a childcare setting from infancy through age 5 with the rest assigned to a control group. The children’s progress has been monitored over time with follow-up studies at ages 12, 15, 21, 30, and 35. [2]

  6. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  7. Mario's Early Years! - Wikipedia

    en.wikipedia.org/wiki/Mario's_Early_Years!

    The three games are each made up of several minigame activities designed to reinforce or foster basic skills [3] and help children in discovering aspects of everyday things, providing them many hours of entertainment. [4] The respective games help children recognise colors, letters and numbers. [5] Fun with Letters teaches phonics to users.

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