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On smaller CRT monitors (up to about 15 in or 38 cm), few people notice any discomfort between 60–72 Hz. On larger CRT monitors (17 in or 43 cm or larger), most people experience mild discomfort unless the refresh is set to 72 Hz or higher. A rate of 100 Hz is comfortable at almost any size. However, this does not apply to LCD monitors.
Front and rear views of the TVM MD-3 cathode-ray tube monitor (Enhanced Graphics Adapter era). Note the DE-9 connector, cryptic mode switch, contrast and brightness controls at front, and the V-Size and V-Hold knobs at rear, which allow the control of the scaling and signal to CRT refresh rate synchronization respectively.
60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [23] [24] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [25] 60 fps typically. Up to 480 fps. [26] Flicker: Perceptible on lower refresh rates (60 fps and below) [27]
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, ... expressed in hertz ...
This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers . Computer graphics
SXGA is the most common native resolution of 17-inch and 19-inch LCD monitors. An LCD monitor with SXGA native resolution will typically have a physical 5:4 aspect ratio, preserving a 1:1 pixel aspect ratio. Sony manufactured a 17-inch CRT monitor with a 5:4 aspect ratio designed for this resolution. It was sold under the Apple brand name.
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