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BCV: Battle Construction Vehicles, known in Japan as Kensetsu Juuki Kenka Batoru: Buchigire Kongou!! (建設重機喧嘩バトル ぶちギレ金剛!!), is a non-traditional fighting video game for the PlayStation 2 game console, where the player must battle in various construction vehicles. The game was only released in Europe and Japan.
DreamMix TV World Fighters [a] is a crossover fighting video game developed by Bitstep and published by Hudson for the GameCube and PlayStation 2 in Japan on December 18, 2003. The game features characters from Hudson and Konami's video game series and Takara's toy lines.
Fate/unlimited codes is a fighting game planned by Cavia, developed by Eighting, and published by Capcom. [1] It was released in Japan for arcades on June 11, 2008, and for the PlayStation 2 on December 18, 2008.
Boxing games go back further than any other kind of fighting game, starting with Sega's Heavyweight Champ in 1976, the game often called the first video game to feature hand-to-hand fighting. Fighters wear boxing gloves and fight in rings , and fighters can range from actual professional boxers to aliens to Michael Jackson .
A fight between Kasumi and Leifang in DOA2 on the Dreamcast. Dead or Alive 2 takes after its predecessor in gameplay, retaining its speed and reaction time-focused combat. The two kinds of hold, Offensive Hold and Defensive Hold, return; the latter are executed by holding back or forward on the directional pad along with the guard input to either force away or counter-damage an opponent.
Golden Gash Bell!! Clash! Strongest Demons) is a fighting game released on the PlayStation 2. [3] The original Japanese version was published by Bandai at the end of 2004, after merging with Namco but before the formation of Namco Bandai Games. The subsequent international releases and the GameCube versions were published under Namco Bandai ...
The Rumble Fish (ザ・ランブルフィッシュ) is a 2D fighting game developed by Dimps and first published by Sammy for the Atomiswave arcade platform in 2004, and was later ported by Sega to the Sony PlayStation 2 on March 17, 2005.
Unlike other fighting games, D.O.N uses a "tug-of-war" fighting system. Attacking opponents will knock glowing orbs out of them for players to collect, with a bar at the top of the screen indicating what percentage of the orbs in play each character possesses; the size and value of these orbs vary depending on the strength of the attack used. [ 2 ]
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