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  2. MikuMikuDance - Wikipedia

    en.wikipedia.org/wiki/MikuMikuDance

    MikuMikuDance (commonly abbreviated to MMD) is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media.

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.

  4. FBX - Wikipedia

    en.wikipedia.org/wiki/FBX

    The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...

  5. List of file signatures - Wikipedia

    en.wikipedia.org/wiki/List_of_file_signatures

    ␆␎+4␂␅␁␁␍␁␂␁␁␂ 0-65535 (run-in) mxf Material Exchange Format file 07 53 4B 46 ␇SKF: 0 skf SkinCrafter skin file 07 64 74 32 64 64 74 64 ␇dt2ddtd: 0 dtd DesignTools 2D Design file 0A 16 6F 72 67 2E 62 69 74 63 6F 69 6E 2E 70 72 ␊␖org.bitcoin.pr: 0 wallet MultiBit Bitcoin wallet file 0D 44 4F 43 ␍DOC: 0 doc

  6. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The second version, glTF 2.0, was released in June 2017, and is a complete overhaul of the file format from version 1.0, with most tools adopting the 2.0 version. [ 4 ] [ 5 ] Based on a proposal by Fraunhofer [ 13 ] originally presented at SIGGRAPH 2016, Physically based rendering (PBR) was added, replacing WebGL shaders used in glTF 1.0.

  7. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    A group of mod developers may join to form a "mod team". Doom (1993) was the first game to have a large modding community. [6] In exchange for the technical foundation to mod, id Software insisted that mods should only work with the retail version of the game (not the demo), which was respected by the modders and boosted Doom ' s sales.

  8. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    GPUs listed are the hardware that first supported the given specifications. Manufacturers generally support all lower shader models through drivers.

  9. Open-source video game - Wikipedia

    en.wikipedia.org/wiki/Open-source_video_game

    In the 1990s a challenge to build high-quality content for games was the missing availability or the excessive price for tools like 3D modeller or toolsets for level design. [4] In recent years, this changed and availability of open-source tools like Blender, game engines and libraries drove open source and independent video gaming. [5]