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Gamification in education has also raised concerns over inequity in the classroom. A lack of access to technology, students who do not like gaming, and students in large schools where the teachers do not know each student on an individual level may affect any educational benefit to come from gamification, and gamification may not be appropriate ...
Khan Academy is an American non-profit [3] educational organization created in 2006 by Sal Khan. [1] Its goal is to create a set of online tools that help educate students. [4] ...
Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
The product focused on using gamification to engage learners. [ 9 ] [ 10 ] In 2016 Growth Engineering was listed on the Mishcon Leap 100. [ 11 ] In 2015 Growth Engineering was named as the best LMS provider by e-Learning 24/7, [ 12 ] and in 2016 they were named as the number one NextGen LMS and the best LMS for gamification by Learning 24/7.
Memrise is a British language platform that uses spaced repetition of flashcards to increase the rate of learning. [2] It is based in London, UK. Memrise offers user-generated content on a wide range of other subjects. The Memrise app has courses in 16 languages and its combinations, while the website for "community courses" has a great many more languages a
Free ? Crash Course (YouTube) Do Lectures: Multidisciplinary Videos of live talks and lectures. Free Creative Commons Attribution–NonCommercial–NonDerivative: YouTube: EdX: Multidisciplinary Educational courses with lectures, quizzes and exams provided by universities for free. Free/Paid ? EdX: FORA.tv: Multidisciplinary Academic videos ...
Bunchball Nitro is a gamification platform which aims to motivate online user engagement. [16] It contains a set of game mechanics, including badges, team points, and leader boards for websites, social communities, mobile applications, and desktop and enterprise applications.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...