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In computer graphics, the Cyrus–Beck algorithm is a generalized algorithm for line clipping. It was designed to be more efficient than the Cohen–Sutherland algorithm, which uses repetitive clipping. [1] Cyrus–Beck is a general algorithm and can be used with a convex polygon clipping window, unlike Cohen-Sutherland, which can be used only ...
The difference is that Liang–Barsky is a simplified Cyrus–Beck variation that was optimized for a rectangular clip window. The Cyrus–Beck algorithm is primarily intended for clipping a line in the parametric form against a convex polygon in 2 dimensions or against a convex polyhedron in 3 dimensions. [2]
Pages in category "Line clipping algorithms" The following 4 pages are in this category, out of 4 total. ... Cyrus–Beck algorithm; L. Liang–Barsky algorithm; N.
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the
This method, a variant of the Cyrus–Beck algorithm, takes time linear in the number of face planes of the input polyhedron. Alternatively, by testing the line against each of the polygonal facets of the given polyhedron, it is possible to stop the search early when a facet pierced by the line is found. [1]
Line clipping algorithms (4 P) Pages in category "Clipping (computer graphics)" The following 6 pages are in this category, out of 6 total. This list may not reflect ...
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C. Calligraphic projection; Clamping (graphics) Clip coordinates; Color bleeding (computer graphics) Color clock; Color cycling; Colour banding; Conservative morphological anti-aliasing; Constriction of video; Coolbits; Cyrus–Beck algorithm; Czenakowski distance