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Paving the Way. Silvery barbs is a level 1 spell of the enchantment school, normally only available to Bards, Sorcerers, and Wizards. The ability to cast the spell can also be obtained from several feats: Fey Touched, Magic Initiate, Aberrant Dragonmark, and the newly printed Strixhaven Initiate.
Advantage + Barbs: 1: The roll is done, when it is determined as a success, one roll out of the 2 is chosen to be used. When silvery barbs is cast, you roll a new d20, and take the lower one out of the roll that was used and the silvery barbs roll. This interpretation is backed up by the language of how advantage works, and the wording of the ...
Silvery Barbs without the advantage would be a great 2nd level spell. With both Silvery Barbs would be an okay 3rd level spell. The standard for whether something is overpowered can't be whether it completely breaks the game. 5e is robust so even if something is wildly overpowered the game will still usually be playable.
Silvery Barbs doesn't break the game. It gives players a use for their reaction and allows more interaction. It has a resource cost and does barely more than imposing disadvantage. If it means burning through LR faster, great! Plus, if players can use it so can bad guys. I'd be much more inclined to ban Counter Spell than Silvery Barbs.
Silvery Barbs is clearly not broken in this sense. DM oriented Broken: There are things in DnD that don't completely broken, but make it very difficult for DM to challenge parties. More precisely, things in this category make it very difficult for the DM to throw traditional DnD challenges at the party.
Fixing Silvery Barbs. I think almost everyone is in agreement that Silvery Barbs is a very good spell. Being able to impose a second roll on a succeeded saving throw is encounter winning. For the cost of a first level spell. Sure the strength of it is only equal to the effect it is being used to influence the reroll on.
The Verdict. The official commentary of the Rules Lawyer Bar Association is as follows: It’s your table; do what you want. But, be aware that the power of the spell has a lot to do with the sorts of encounters you have. Silvery Barbs is very strong if the party has few combat encounters throughout the day, or if it tends to face enemies that ...
The rouge, crit fishing paladin, or GWM / SS ally would love for the answer to this question to be "No." tl;dr: Depending on interpretation, Silvery Barbs can either be Twinned, or it procs Order Domain Cleric's "Voice of Authority." Silvery Barbs can't be twinned for it is capable of targetting multiple creatures.
Silvery barbs should be used when failing the save or check either means that the enemy will die, or be locked out of the combat for at least 1, but preferably more rounds. And even then, generally only in the first round or two, when locking down enemies has the most impact on the overall course of the fight.
Honestly, it's not that powerful as spell mastery, by this level most enemies have a double digit save, magic resistance, and legendary resistance, so silvery barbs raises the chance to fail from ~10% to ~20%, and then immediately is shut down by legendary resistance. Plus, since multiattack is so common, shield is a far stronger defensive ...