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Genetic variation, such as better peripheral vision, can make some rats “bright” and others “dull”, but does not determine their intelligence. [3] Nonetheless, Tryon’s famous rat-maze experiment demonstrated that the difference between rat performances was genetic since their environments were controlled and identical. [4]
The Kerplunk experiment was a stimulus and response experiment conducted on rats [1] and demonstrates the ability to turn voluntary motor responses into a conditioned response. [2] The purpose of the experiment was to get kinaesthetic feedback rather than guidance through external stimuli [ 3 ] through maze learning. [ 2 ]
An example of an experiment within a multiple T-maze was performed by allowing the rat to explore the multiple T-maze without a reward. After letting the rat roam, researchers restarted the maze again with a reward placed at the end of the maze. The rats with prior exposure to the maze were able to easily navigate through the maze to reach the ...
Next, Small wondered if new rats not exposed to the maze were able to learn it just as quickly. Using four new rats, Small found that there tended to be a "lead rat" that would complete the task of opening the door to find food, while the other rats crowded around the spot, demonstrating that they were imitating the lead rat's behavior.
In the first phase, rats are water deprived by removing their water for 23 h/day for 3 days. Next, water is randomly placed in half of the 426 wells on the Oasis maze platform (0.3 ml per well), and the rats are given 5 min to find and drink as much water as they can on 2 occasions, separated by 30 min.
The radial arm maze was designed by Olton and Samuelson in 1976 to measure spatial learning and memory in rats. [1] The original apparatus consists of eight equidistantly spaced arms, each about 4 feet long, and all radiating from a small circular central platform (later versions have used as few as three [ 2 ] and as many as 48 arms [ 3 ] ).
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
A simple schematic of a Cincinnati Water Maze. The subject can either go from A to B, or from B to A. The Cincinnati Water Maze (CWM) is a type of water maze.Water mazes are experimental equipment used in laboratories; they are mazes that are partially filled with water, and rodents are put in them to be observed and timed as they make their way through the maze.