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Mass Destruction is a 1997 third-person action game developed by NMS Software [5] and published by ASC Games and BMG Interactive. Released for MS-DOS, [6] the Sega Saturn, [7] and the PlayStation, [8] the game puts players in control of a tank, and tasks them with destroying enemy forces. [9] It has often been likened to Return Fire. [10] [11] [12]
This category lists video games developed or published by BMG Interactive. Pages in category "BMG Interactive games" The following 16 pages are in this category, out of 16 total.
Floodgate co-developed Neverwinter Nights: Shadows of Undrentide alongside BioWare [2] and Dark Messiah of Might and Magic alongside Arkane Studios. [3] In 2006, they signed a deal with Sony BMG Music Entertainment to distribute their game Mo-Pets. [4] On March 24, 2011, Floodgate was acquired by Zynga and merged with Zynga Boston. [5]
The game broke the records for the best-selling and highest-grossing video game within one day and the fastest entertainment property to reach $1 billion in revenue at three days. [ 125 ] [ 126 ] With continuing sales and the success of its online multiplayer counterpart, Grand Theft Auto Online , the game grossed an estimated $6 billion by ...
It was the first game signed to the company's publishing partner program for publishing, sales and distribution in early 1994. [4] Producer Rob Fulop suggested that it was the console's manufacturer, The 3DO Company , that paid for the project's production, similar to how Philips funded the developer's Max Magic for the CD-i .
The networking protocols used in the game were originally developed by MAK for the United States Air Force. [2] The game was showcased at E3 1997. [3] The original publisher, BMG Interactive, shut down a few months later, and I-Magic acquired the publication rights. [2]
The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.
An in-game screenshot of Harvest Moon: Friends of Mineral Town. The player character in the game has no default name. In the opening sequences, the player is shown as a young boy living in the city, whose parents take him to see the country. During their trip, the player becomes lost, and finds himself on the farm of an old man in Mineral Town.