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  2. Factorial experiment - Wikipedia

    en.wikipedia.org/wiki/Factorial_experiment

    This experiment is an example of a 2 2 (or 2×2) factorial experiment, so named because it considers two levels (the base) for each of two factors (the power or superscript), or #levels #factors, producing 2 2 =4 factorial points. Cube plot for factorial design . Designs can involve many independent variables.

  3. Combinatory logic - Wikipedia

    en.wikipedia.org/wiki/Combinatory_logic

    Combinatory logic is a notation to eliminate the need for quantified variables in mathematical logic.It was introduced by Moses Schönfinkel [1] and Haskell Curry, [2] and has more recently been used in computer science as a theoretical model of computation and also as a basis for the design of functional programming languages.

  4. Fixed-point combinator - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_combinator

    An example of such a function is the function that returns 0 for all even integers, and 1 for all odd integers. In lambda calculus, from a computational point of view, applying a fixed-point combinator to an identity function or an idempotent function typically results in non-terminating computation. For example, we obtain ( .) = (.

  5. Memoization - Wikipedia

    en.wikipedia.org/wiki/Memoization

    function factorial (n is a non-negative integer) if n is 0 then return 1 [by the convention that 0! = 1] else if n is in lookup-table then return lookup-table-value-for-n else let x = factorial(n – 1) times n [recursively invoke factorial with the parameter 1 less than n] store x in lookup-table in the n th slot [remember the result of n! for ...

  6. Loop invariant - Wikipedia

    en.wikipedia.org/wiki/Loop_invariant

    Loop-invariant code consists of statements or expressions that can be moved outside a loop body without affecting the program semantics. Such transformations, called loop-invariant code motion, are performed by some compilers to optimize programs. A loop-invariant code example (in the C programming language) is

  7. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    A common algorithm design tactic is to divide a problem into sub-problems of the same type as the original, solve those sub-problems, and combine the results. This is often referred to as the divide-and-conquer method; when combined with a lookup table that stores the results of previously solved sub-problems (to avoid solving them repeatedly and incurring extra computation time), it can be ...

  8. Logic programming - Wikipedia

    en.wikipedia.org/wiki/Logic_programming

    Inductive logic programming (ILP) is an approach to machine learning that induces logic programs as hypothetical generalisations of positive and negative examples. Given a logic program representing background knowledge and positive examples together with constraints representing negative examples, an ILP system induces a logic program that ...

  9. Hoare logic - Wikipedia

    en.wikipedia.org/wiki/Hoare_logic

    Hoare logic (also known as Floyd–Hoare logic or Hoare rules) is a formal system with a set of logical rules for reasoning rigorously about the correctness of computer programs. It was proposed in 1969 by the British computer scientist and logician Tony Hoare , and subsequently refined by Hoare and other researchers. [ 1 ]