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  2. Wrapper function - Wikipedia

    en.wikipedia.org/wiki/Wrapper_function

    A wrapper function is a function (another word for a subroutine) in a software library or a computer program whose main purpose is to call a second subroutine [1] or a system call with little or no additional computation. Wrapper functions simplify writing computer programs by abstracting the details of a subroutine's implementation.

  3. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    An adapter can be used when the wrapper must respect a particular interface and must support polymorphic behavior. Alternatively, a decorator makes it possible to add or alter behavior of an interface at run-time, and a facade is used when an easier or simpler interface to an underlying object is desired.

  4. Wrapper library - Wikipedia

    en.wikipedia.org/wiki/Wrapper_library

    However system calls are typically exposed as C library functions. To resolve this issue Java implements wrapper libraries which make these system calls callable from a Java application. In order to achieve this, languages like Java provide a mechanism called foreign function interface that makes this possible. Some examples of these mechanisms ...

  5. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/.../Primitive_wrapper_class_in_Java

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  6. Wrapper - Wikipedia

    en.wikipedia.org/wiki/Wrapper

    Wrapper function, a function whose main purpose is to call a second function; Wrapper library. Driver wrapper, software that functions as an adapter between an operating system and a driver; Wrapper pattern, where some computer programming code allows certain classes to work together that otherwise would not; Primitive wrapper class, a computer ...

  7. Language binding - Wikipedia

    en.wikipedia.org/wiki/Language_binding

    Binding generally refers to a mapping of one thing to another. In the context of software libraries, bindings are wrapper libraries that bridge two programming languages, so that a library written for one language can be used in another language. [1] Many software libraries are written in system programming languages such as C or C++.

  8. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    The use of interfaces to allow disparate teams to collaborate raises the question of how interface changes happen in interface-based programming. The problem is that if an interface is changed, e.g. by adding a new method, old code written to implement the interface will no longer compile – and in the case of dynamically loaded or linked plugins, will either fail to load or link, or crash at ...

  9. Facade pattern - Wikipedia

    en.wikipedia.org/wiki/Facade_pattern

    Analogous to a façade in architecture, it is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can: A facade can: improve the readability and usability of a software library by masking interaction with more complex components behind a single (and often simplified) application ...