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This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D , DDD TriDef, Nvidia 3D Vision , 3DGM, and more.
To play the following in 3D, as well as convert over 650 existing games, [6] requires Nvidia 3D Vision Glasses with a 120 Hz monitor, or red and cyan glasses with slower monitors, Windows Vista or later, enough system memory (2GB recommended), a compatible CPU (Intel Core 2 Duo or AMD Athlon X2 or higher) and a compatible Nvidia video card ...
As of 2016, the world uses 1080p as the mainstream HD standard. However, there is a rapid increase in media content being released in 4K and even 5K resolution. Online streaming services such as Netflix and Amazon Prime Video launched videos in 4K resolution in 2014 [3] and are actively expanding their collection of videos in 4K resolution. As ...
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Free Rider HD is a platform racing browser game developed by Canadian studio Kano/Apps and Polish studio One More Level, with player-created levels. It was released on web browsers in 2014 and brought to mobile devices ( iOS and Android operating systems) in 2017. [ 1 ]
4K Ultra HD (declaration) – 4K refers to image resolution, or the number of pixels used for each image. Games described as being 4K offer a resolution of 3840 pixels × 2160 lines, offering substantially higher resolution than 1080p HD. To view 4K games at their native resolution, the user's TV must be 4K-capable.
The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series.The engine was originally based on id Tech 3.Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software.
Video standards associated with IBM-PC-descended personal computers are shown in the diagram and table below, alongside those of early Macintosh and other makes for comparison. (From the early 1990s onwards, most manufacturers moved over to PC display standards thanks to widely available and affordable hardware). Comparison of video resolutions.