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Rule 3. Go is played with playing tokens known as stones. Each player has at their disposal an adequate supply of stones of their color. Traditionally, Black is given 181 stones, and White, 180, to start the game. This is almost always sufficient, but if it turns out to be insufficient, extra stones will be used.
In the game of Go, a handicap is given by means of stones and compensation points. In contrast to an even game, in which Black plays first, White plays the first move in a game with handicap (after Black's handicap stones have been placed).
Go equipment refers to the board, stones (playing pieces), and bowls for the stones required to play the game of Go. The quality and materials used in making Go equipment varies considerably, and the cost varies accordingly from economical to extremely expensive.
Go players demonstrating the traditional technique of holding a stone. The traditional way to place a Go stone is to first take one from the bowl, gripping it between the index and middle fingers, with the middle finger on top, and then placing it directly on the desired intersection. [135]
Connecting individual stones into a single group results in an increase of liberties; for instance, a single stone played in the center of the board has four liberties, while two adjacent stones in the center of the board form a unit with six; to capture the unit, an opponent would have to play stones on all of its liberties.
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Some authors of English-language Go materials avoid use of Japanese technical terms, and the way they are applied can differ in subtle ways from the original meanings. A few Korean-language terms have come into use (e.g., haengma as a way of describing the development of stones). [1] [2]
Quantum Go is a Go variant which provides a straightforward illustration of interesting quantum phenomena. [17] Players alternatively play pairs of go stones which are entangled, in the sense that each entangled pair of stones will reduce to a single go stone at some point in the game.