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A key concept in the tactics of Go, though not part of the rules, is the classification of groups of stones into alive, dead or unsettled. At the end of the game, groups that cannot avoid being captured during normal play are removed as captures.
Pages in category "Go strategy and tactics" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. *
Go is an abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day.
The atomic bomb Go game is a celebrated game of Go that was in progress when the atomic bomb was dropped on Hiroshima, Japan, on August 6, 1945. The venue of the game was in the suburbs of Hiroshima, about 5 kilometers (3.1 mi) from ground zero .
A divine move is an exceptional, inspired and original move; one that is non-obvious and which balances strategy and tactics to create an unexpected turning point in a game. A divine move is singular; it is of such rarity that a professional Go player might reasonably hope to play a single such move in a lifetime.
Go strategy and tactics (1 C, 9 P) V. Go variants (4 P) W. Works about Go (2 C, 6 P) Go (game) writers (1 C, 39 P)
Go is also sometimes played on various novelty sized boards as small as 5 × 5 and larger than 19 × 19. All board sizes have an odd number of lines to ensure that there is a center point, possibly to make mirror Go a less attractive strategy. Generally all rules apply to all board sizes, with the exception of handicaps and compensation (whose ...
Environmental Go, also called Coupon Go, [10] invented by Elwyn Berlekamp, adds an element of mathematical precision to the game by compelling players to make quantitative decisions. [11] In lieu of playing a stone, a player may take the highest remaining card from a pack of cards valued in steps of 1 ⁄ 2 from 1 ⁄ 2 to 20: the player's ...