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  2. Go strategy and tactics - Wikipedia

    en.wikipedia.org/wiki/Go_strategy_and_tactics

    In order to be totally secure alone, a corner stone must be placed on the 3-3 point. However, if a stone is placed at a 4-4 point and the opponent invades, the first player can build a surrounding wall as the second (invader) is forming a live group, thus exerting strong influence on a large area.

  3. Go (game) - Wikipedia

    en.wikipedia.org/wiki/Go_(game)

    Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go Association was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. [98]

  4. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    In stone scoring, a player's score is the number of stones that player has on the board. Territory and prisoners are not counted. Play typically continues until both players have nearly filled their territories, leaving only the two eyes necessary to prevent capture. Stone scoring was likely the original method of Go scoring.

  5. Category:Go strategy and tactics - Wikipedia

    en.wikipedia.org/wiki/Category:Go_strategy_and...

    Pages in category "Go strategy and tactics" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. *

  6. Shape (Go) - Wikipedia

    en.wikipedia.org/wiki/Shape_(Go)

    In the game of Go, shape describes the positional qualities of a group of stones. Descriptions of shapes in go revolve around how well a group creates or removes life and territory. Good shape can refer to the efficient use of stones in outlining territory, the strength of a group in a prospective fight, or making eye shapes so that a group may ...

  7. Ladder (Go) - Wikipedia

    en.wikipedia.org/wiki/Ladder_(Go)

    In the game of Go, a ladder (四丁, シチョウ, shichō) [1],(Chinese: 征子, romanized: zhengzi) is a basic sequence of moves in which an attacker pursues a group in atari in a zig-zag pattern across the board. If there are no intervening stones, the group will hit the edge of the board and be captured.

  8. Go variants - Wikipedia

    en.wikipedia.org/wiki/Go_variants

    Tibetan Go is played on a 17×17 board, and starts with six stones (called Bo) from each color placed on the third line. White makes the first move. [1] There is a unique ko rule: a stone may not be played at an intersection where the opponent has just removed a stone.

  9. Handicapping in Go - Wikipedia

    en.wikipedia.org/wiki/Handicapping_in_Go

    Handicap go is the traditional form of teaching given to go players. Fixed handicap placements are in effect a form of graded tutorials: if you cannot beat your teacher with a nine-stone handicap, some fundamental points are still to be learned. The pedagogic value of fixed handicaps is an old debate for Western players.