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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Hexagonal paper shows regular hexagons instead of squares. These can be used to map geometric tiled or tesselated designs among other uses. Isometric graph paper or 3D graph paper is a triangular graph paper which uses a series of three guidelines forming a 60° grid of small triangles. The triangles are arranged in groups of six to make hexagons.
Hex is played on a rhombic grid of hexagons, typically of size 11×11, although other sizes are also possible. Each player has an allocated color, conventionally red and blue, or black and white. [2] Each player is also assigned two opposite board edges. The hexagons on each of the four corners belong to both adjacent board edges.
A regular hexagonal grid This honeycomb forms a circle packing, with circles centered on each hexagon.. The honeycomb conjecture states that a regular hexagonal grid or honeycomb has the least total perimeter of any subdivision of the plane into regions of equal area.
A wide variety of such grids have been proposed or are currently in use, including grids based on "square" or "rectangular" cells, triangular grids or meshes, hexagonal grids, and grids based on diamond-shaped cells. A "global grid" is a kind of grid that covers the entire surface of the globe.
Campaign Hexagon System is a booklet presenting more than 60 blank hex grids. Each page contains a rectangular hexagonal tessellation consisting of roughly 1000 small hexes, with a large hex superimposed over this grid to represent a distance of 5 miles across flat land. The booklet includes additional guidelines to assist with a fantasy ...
The hex grid game includes: [2] 24" x 34" paper hex grid map scaled at 48 km (30 mi) per inch plus a 6.5" x 11.5" map extension; 12-page map-folded rulesheet; Terrain Effects chart; The area movement game includes: [2] 22" x 28" area movement map scaled at 48 km (30 mi) per inch; 8-page rule booklet; Both games share: [2] 400 die-cut counters
[2] [1]: 143 By this time, D&D and other fantasy role-playing games had developed the custom of using a 1"-square grid for indoor and regional maps, and a hex grid for large-scale outdoor maps. Wilderness Hex Sheets, published in 1982 as a reprint of 1978's Hex Sheets, is a pad of 50 sheets marked with a hex grid.
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